Description
As a lifelong gamer and avid fan of the old Diablo games from the 90s, this on-and-off hobby project is a sort of personal tribute to the them. The game features a fully functional stat and combat system, enemy AI, hit and damage rolls, damage resistances, procedurally generated item drops, and a spatial inventory system with equipment slots integrated into the stat system. The game is playable, although the UI and environments are still largely placeholders.
Built in Unreal Engine 5, with assets modelled and animated in Blender and textured in Substance 3D Painter. UI elements were primarily generated with LLMs and refined in Krita, with some LLM assistance also used for coding. All work was done by me.